#include "sbrush_instrument_synthesizer.h"
#include "sbrush_audio_manager.h"

using namespace sbrush;

InstrumentSynthesizer::InstrumentSynthesizer() {
}

InstrumentSynthesizer::~InstrumentSynthesizer() throw() {
	AudioManager::removeSource(this);
}

void InstrumentSynthesizer::start() {
	AudioManager::addSource(this);
}

void InstrumentSynthesizer::stop() {
	AudioManager::removeSource(this);
}
